Game Guide:Competitive PvP Modes

Team Deathmatch | Free-for-All | Elimination | Demolition | King of the Hill
Capture the Flag | Patient Zero | Mercs vs. Monsters | Head Hunter | Blood Diamonds

Competitive modes let you test your mettle against other players in a test of drive, determination, and skill.

Team Deathmatch

Got knocked down? Get up again, and get back in the fight! Team Deathmatch mode lets you stage pitched battles where you respawn a few seconds after you’re killed, ensuring that your team is at full strength for most of the fight.

You can choose the battle conditions for Team Deathmatch, including:

  • Maximum Players: You can play with as few as two players or as many as sixteen.
  • Kill Limit: Decide how long the match lasts in terms of time or players killed, whichever comes first.
  • Friendly Fire: By default, this is disabled—but you can choose to dial up the realism a notch.
  • Team Balance: The default is balanced teams, but you can choose to determine teams randomly, or just allow players to select which team they want to be on.
  • Weapon Limits: Want to really test your skills? Limit the weapons to sniper rifles, shotguns, or melee weapons only. (The default allows you to use whatever weapons you like.)

Free-For-All

In Free-for-All mode, there are no teams: It's you against everybody else for personal bragging rights! And there are no limits on weapons, so bring the gear that will keep you alive the longest!

You can also set the Free-for-All battle conditions, including:

  • Maximum Players: You can play with as few as two players or as many as sixteen.
  • Kill Limit: Decide how long the match lasts in terms of time or players killed, whichever comes first.
  • Weapon Limits: No limits! Weapons free!

Elimination

Don’t let the team down! When you play in Elimination mode, once you’re down, you’re out for the round; you won’t respawn until the next round begins—so you’ll want to hit the other team as hard as you can, as fast as you can.

You can also choose the battle conditions for Elimination mode, including:

  • Maximum Players: You can play with as few as two players or as many as sixteen.
  • Wins: You win a round by eliminating everyone on the enemy team. Choose whether you need to win three, five, or seven rounds to win the match!
  • Friendly Fire: By default, this is disabled—but you can choose to dial up the realism a notch.
  • Team Balance: The default is balanced teams, but you can choose to determine teams randomly, or just allow players to select which team they want to be on.

Demolition

Your mission, should you choose to accept it: Blow things up! In demolition mode, one team is randomly chosen to emplace a bomb in one of two target areas—and the other team has to either stop them or defuse the bomb before the timer runs out. Switch roles each round until one team has three, five, or seven points.

When you start a Demolition match, one member of the bomb team receives a bomb in his inventory (press 5 to arm it, and hold left-click to emplace it), and there's only one. If you die while you're carrying the bomb, another member of your team can pick it up—if there's anyone left.

Once you have placed the bomb, you have to prevent it from being disarmed by the other team, for a full minute. If it detonates, you get a point; if the enemy disarms it, they get a point.

King of the Hill

King of the Hill mode pits your team against another team in a battle over "control point" objectives. For as long as any member of your team occupies the objective, you'll accrue points. When you get to 180 points, you've captured the objective, and it moves to somewhere else on the map. The first team to 400 points wins the match!

Capture the Flag

The beloved childhood game turns deadly! Reach your opponent's "home base," pick up their flag (by moving through it), then transport it back to your own home base.

Carrying the flag slows you down a bit, and if you die, the flag drops where you did. After 16 seconds, it automatically returns to its spawn point, if no one else on your team picks it up first. (Players from the other team cannot retrieve their own flag.)

The first team to reach the total number of successfully captured flags wins! If neither team has reached that total, the team with the most captured flags wins.

You can choose the battle conditions for Capture the Flag, including:

  • Maximum Players: You can play with as few as two players or as many as sixteen.
  • Flags/Time: Decide how long the match lasts in terms of time or flags captured (10 or 15), whichever comes first.
  • Team Balance: The default is balanced teams, but you can choose to assign players randomly or just allow players to select which team they want to be on.

Patient Zero

In this mode, one player is randomly chosen each round to be "Patient Zero": an extraordinarily powerful zombie with the ability to turn other players into zombies. As the round goes on, and more humans become "the Infected," survival becomes much more difficult for the humans.

The human players win if at least one of them survives. The zombie players win if all the human players become Infected.

You can set some of the Patient Zero battle conditions, including:

  • Maximum Players: You can play with as few as two players or as many as sixteen.
  • Rounds: Decide how long the match lasts—either six or eight rounds.
  • Team Creation: Because of the gameplay of Patient Zero, the teams are chosen at random at the start of the round.
  • Weapon Limits: No limits! Weapons free!

Mercs vs. Monsters

What is “Mercs vs. Monsters” Mode?

In Mercs vs. Monsters, players aren’t quite themselves. One team becomes Dominion soldiers, the other team becomes zombies.

Each round lasts until one team scores 60 kills, or until 10 minutes are up—whichever comes first. You play one round as mercs, and one round as monsters, and then you’re done.

Whichever side you’re on, you start at the bottom: you’re either a Dominion scout or a zombie soldier. Your loadout is replaced by a simple set of weapons or attacks, and the only way you can improve your combat capabilities is to kill the enemy.

For each enemy you kill, you gain points—the tougher the enemy, the more points you gain. Then, when you get killed, you’ll have an opportunity to spend those points on upgrading to a tougher unit type. (If you don’t decide within a few seconds, though, the game decides for you—so think fast!)

Tougher units require more points to access—and once you spend those points, they’re gone (until you get more points).

Got it? Right, then—let’s meet the troops!

The “Mercs” Team

If you’re on the mercs team, you’re playing the same kind of Dominion troops you’ve no doubt encountered in the various Assault modes. That means the same strengths—but also the same weaknesses.

Scout: You’ve got a pistol, and a heck of a lot of guts. Good luck!

Sniper: You’ve got—surprise!—a sniper rifle. And a backup pistol, for those in-your-face enemies.

Guerilla: You’re equipped with a shotgun and a grenade: everything you need for close-quarters battle!

Assault Trooper: The assault rifle makes you a mid-range soldier. The smoke grenade makes you a mid-range soldier with “cover-on-demand.”

Purge Trooper: Wade into combat with a flamethrower! Cover your six with a flame grenade.

Cyclone Trooper: Pick your spot and cover the battlefield with a cyclone gun!

Grenadier: You are the master of indirect fire. Drop some boom wherever your team needs it most.

Shock Trooper: You’re not very fast, and you don’t have any range—but your thunder maul’s electrical melee attack can pretty much shut down anything it hits.

Spy: A stealth drone with active camo, an EMP cannon, and claws that can rend steel!

Centurion: Half-man, half-machine! In addition to dealing out some pretty lethal punches and launching yourself like a zombie-seeking missile, you can spawn a fragbot to run down your enemies.

Crusader: You are the Dominion’s knight in shining armor, equipped with an energy shield and a missile launcher. Drop your shield anywhere on the map and use it as cover against oncoming fire.

Tiger-Class Mech: Climb in and rule the battlefield! Mow down zombies with the Tiger’s onboard .50-caliber machine guns, or just squish them with a mighty stomp.

The “Monsters” Team

Are you on the monsters’ team? Then you’re playing as a freakish undead: slashing claws, gnarling teeth, and a few other terrifying tricks.

Soldier: You’ve got slashing claws...and a squishy skull. Your best bet is to get in there fast and do as much damage as possible while your opponents are laughing at your goofy stride.

Mongrel: You might be nothing more than a mangy mutt, but you move faster than anything else, and your low profile means not only can you take better advantage of cover, but you’re a smaller target when there is no cover. Your bite may not deal much damage, but when you die? Boom.

Bomber: You’re not the fastest zombie on the battlefield, and you’re not the sturdiest...but you’ve got a pack full of grenades, and that counts for something. And if anyone gets too close, show ’em your claws.

Archer: You are the long-range zombie! Put arrows in your targets from a safe distance...or, if the distance doesn’t make you feel all that safe, you’ve always got your claws.

Broken Bride: There’s only one good way to hide your profound sadness—by turning invisible! Run circles around your enemies, then tag them with your slashing claws while they’re shooting everywhere that you’re not.

Spearman: If you’re the zombie spearman, you’ve got high-damage spears and a heavy shield in your arsenal. So you’ve got not just range and power covered, but a sturdy defense—as long as you’re facing the right direction.

Bodyguard: You’re like a wall of zombie! Slashing claws may be your first line of defense, but you’ve also got a small arsenal of toxic smoke bombs with which to make your enemies’ last moments completely miserable. And when things go badly for you, you’ve got one last surprise: Your smoke bombs aren’t the only thing that blow up in a cloud of toxic fumes.

Juggernaut: You’re big, you’re bad—you’re unstoppable! Rip your enemies to shreds with your razor-sharp claws, or just come on like an undead freight train, with a rage-fueled charge.

Concubine: You may be a slavering hell-spawned undead nightmare, but you’re a beautiful and sophisticated undead nightmare. Leave the hand-to-hand fighting to your zombie allies, while you use your infernal powers to summon healing totems and keep them in the fight. Or call up the spirits of your murdered paramours to fight on your behalf!

Terracotta Demon: You are two-thousand pounds of solid stone, armed with an axe that cuts through steel. And if your enemies won’t stand still long enough for you to bring that axe to bear, try smashing the ground! It will stun them for three seconds, and let them know they've been hit.

Cursed Emperor: You are the Emperor from Hell! Your fiery sword is the scourge of the battlefield, and your majestic presence fills nearby allies with strength and courage while punishing nearby enemies by impaling them on rocky spikes. Your foes will want your head let them come and try to take it: Your heart is like iron, and your flesh is like a mountain!

Head Hunter-EVENT MODE

In Head Hunter mode, players try to rack up a specific number of kills before time runs out, but with a bit of a twist on similar modes: In Head Hunter, as you score kills, your character's head gets bigger making you easier to kill! To counterbalance this drawback, if your head reaches maximum size, you temporarily become invincible, and get a random heavy weapon with which to mow down your opponents!

You can set the Head Hunter battle conditions, including:

  • Maximum Players: You can play with as few as two players or as many as sixteen.
  • Kill Limit: Decide how long the match lasts in terms of time or players killed, whichever comes first.
  • Weapon Limits: No limits! Weapons free!

Blood Diamonds-EVENT MODE

Blood Diamonds is an event-only mode in which teams compete to collect gems. The team that reaches the designated total first wins. Gems drop from killed opponents, and you collect them by moving through them. But you still have to get them to a drop-off to score the points, and if you're killed while carrying gems, you drop all your gems, making them fair game for your opponents to pick up.

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