Game Guide:Level Rewards

Threshold Boxes

Threshold Boxes reward each and every player for hitting specific milestones in their ZMR careers. Each box you receive contains a variety of useful weapons, drones, tools, and resources—plus another Threshold Box that unlocks when you hit the next milestone!

Check out their contents below:

Level Items Items Unlocked
1 10,000 Gold, Silver Bullet, Gun Turret (×3), EXP Boost (1-day), Gold Boost (1-day), Gatling Gundrone Mk.I Kit Threshold Box (Lvl. 5)
5 20,000 Gold, Gold Bullet, Chaingun Turret, Difficulty Unlock Card, Plasma Core (×5), Gatling Fury (Lvl. 1), Skill Mod Box Threshold Box (Lvl. 10)
10 30,000 Gold, Key Card, Flame Turret, Plasma Core (×10), Thunderdrone Mk.I, Skill Mod Box, Thresher Defender side arm Threshold Box (Lvl. 15)
15 50,000 Gold, Platinum Bullet, Shield Turret, Plasma Core (×20), Thunderstrike (Lvl. 1), Skill Mod Box, Thresher M23 SMG Threshold Box (Lvl. 20)
20 5,000 REP, Ammo Turret, Plasma Core (×30), Skill Mod Box, Lazerdrone Mk.I, Thresher KS-23 shotgun Threshold Box (Lvl. 25)
25 Grenade Turret, Silver Bullet (×3), Gold Bullet (×3), Platinum Bullet (×3), Nightmare Ticket (×3), Plasma Core (×40), Lazer Taser (Lvl. 1), Damage Buff (Lvl.1), Force Field (Lvl. 1), Skill Mod Box (×4), Thresher M66 LMG -

Level Rewards

We want all of our operatives to be prepared for their missions, so we've arranged to give you free items every time you level up! That means you’ll get revive tokens, turrets, tech, weapon modifications, kick-ass weapons, and even new drones—all free, just for playing!

Level Rank Name EXP Needed Gold Earned Items Acquired Items Unlocked
1 Trainee 0 20,000
2 Intern 320 3,000 Revive Token (×50), Megaphone (×10) Extra Daily Mission
3 Target Dummy 600 3,500 HG Flashlight, HG Expanded Clip Atropine Pump, Endorphin Pump
4 Meat Shield 900 4,000 HG Omega Silencer, HG Laser Sight
5 Freelance Boot Filler 1,200 4,500 UMP .45, SMG Flashlight Shrapnel Magnet, Articles of Incorporation, Extra Daily Mission
6 Bullet Entry Clerk 1,500 5,000 SMG Expanded Mag, Silver Bullet (×3)
7 Bio-Waste Disposal Engineer 2,100 5,500 SMG Baffle Silencer, Endorphin Pump
8 Inhuman Resources Rep 2,700 6,000 SMG Laser Sight, Atropine Pump MPK Sub-Machine Gun
9 Anti-Personnel Assistant 3,300 6,500 SMG Fiberglass Stock, SMG Reflex Scope
10 Inceptionist 3,900 7,000 870 MCS, SG Flashlight M1100 Shotgun, Extra Daily Mission
11 Enemy Relations Support 4,500 7,500 SG Expanded Mag, Gold Bullet (×3)
12 Enemy Relations Agent 5,250 8,000 SG Light Stock, Chaingun Turret
13 Enemy Relations Rep 6,000 8,500 LMG Mobility Mag, Gold Boost (1-day)
14 Enemy Relations Technician 6,750 9,000 LMG Fiberglass Stock, EXP Boost (1-day)
15 Enemy Relations Specialist 7,500 10,000 AWP, LMG Reflex Scope Universal Device Slot, PvE Device Slot
16 Assistant Ballistics Tester 8,250 11,000 SR Fiberglass Stock, Difficulty Unlock (×5)
17 Junior Ballistics Tester 9,000 12,000 SR 6x28 Scope, Grav Turret (×3)
18 Associate Ballistics Tester 9,750 13,000 AR Flashlight, Shield Turret (×3)
19 Senior Ballistics Tester 10,500 14,000 Bayonet, Ammo Turret (×3)
20 Lead Ballistics Tester 11,250 15,000 M16A2C, Flame Turret (×3) Extra Daily Mission
21 Corpse Disposal Assistant 12,000 16,000 AR Expanded Mag, Platinum Bullet (×3)
22 Corpse Disposal Associate 12,750 17,000 AR Baffle Silencer, AR Fiberglass Stock M16A2C Assault Rife
23 Corpse Disposal Liasion 14,100 18,000 AR Laser Sight, Double Gold Boost (1-day)
24 Corpse Disposal Lead 15,900 19,000 AR Reflex Scope, Double EXP Boost (1-day)
25 Corpse Disposal Supervisor 18,000 20,000 Desert Eagle, Nightmare Ticket (×5) Universal Device Slot, PvE Device Slot
26 Junior Trouble Shooter 20,400 22,000 HG High-Capacity Clip, Deluxe Endorphin Pump (30-day)
27 Senior Trouble Shooter 22,950 24,000 SG Rotary Drum, Deluxe Atropine Pump (30-day)
28 Main Trouble Shooter 25,950 26,000 SMG High-Capacity Mag, Anti-Coagulant (30-day)
29 Lead Trouble Shooter 28,950 28,000 AR High-Capacity Mag, Grenade Turret
30 Chief Trouble Shooter 32,250 30,000 Anti-Tank Grenade, LMG Expanded Drum 2 Extra Daily Missions, Deluxe First-Aid Kit
31 Junior Being Counter 35700 32000 SMG Mono-Core Silencer, VIP Access (30-day)
32 Senior Being Counter 39,150 34,000 AR Mono-Core Silencer, Silver Bullet (×5)
33 Main Being Counter 45,000 36,000 SMG Deluxe Laser Sight, Arc Turret
34 Lead Being Counter 51,150 38,000 AR Deluxe Laser Sight, AR Tempered Bayonet
35 Chief Being Counter 57,450 40,000 Emerald MP5, Key Card
36 Munitions Delivery Specialist 64,050 42,000 HG Graphite Stock, SG Heavy Stock
37 Munitions Delivery Liasion 70,950 44,000 SR Graphite Stock, Plasma Core (×50)
38 Munitions Delivery Overseer 75,000 46,000 SMG Graphite Stock, Skill Mod Box (×5)
39 Munitions Delivery Supervisor 85,200 48,000 AR Graphite Stock, Drone Case (×5)
40 Munitions Delivery Chief 92,700 50,000 Emerald P90, LMG Graphite Stock Extra Daily Mission
41 Guerilla Marketing Manager 100,350 52,000 SMG ACOG Scope, Gold Bullet (×5)
42 Guerilla Marketing Director 108,150 54,000 AR ACOG Scope, Power Surge (Lvl. 2)
43 Guerilla Marketing Officer 116,250 56,000 LMG ACOG Scope, Double Gold Boost (1-day)
44 Guerilla Marketing Executive 125,350 58,000 SR 8x28 Scope, Double EXP Boost (1-day)
45 Guerilla Marketing VP 132,750 60,000 Emerald Vector, HG Steel Barrel Extra Daily Mission
46 Fatal Risk Manager 141,450 62,000 SG Steel Barrel, SR Steel Barrel
47 Fatal Risk Director 150,150 64,000 AR Steel Barrel, Gundrone Overdrive (Lvl. 1)
48 Fatal Risk Officer 159,000 66,000 SMG Steel Barrel, Thunderstrike (Lvl. 1)
49 Fatal Risk Executive 168,150 68,000 LMG Steel Barrel, Lazerdrone Taser (Lvl. 1)
50 Fatal Risk VP 177,450 70,000 Emerald QZC-85, Dragondrone Mk.I Extra Daily Mission
51 Corporate Liquidator 186,750 72,000 SR Omega Silencer, Platinum Bullet (×5)
52 District Liquidator 196,350 74,000 SMG Omega Silencer, Self-Destruct (Lvl. 2)
53 Regional Liquidator 206,100 76,000 AR Omega Silencer, Double Gold Boost (1-day)
54 National Liquidator 216,000 78,000 SG Balanced Stock, Double EXP Boost (1-day)
55 International Liquidator 226,050 80,000 Emerald HK416, Key Card (×3)
56 Corporate Assassin 286,100 85,000 AR Composite Stock, Dragonstorm (Lvl. 1)
57 Direct Assassin 296,450 90,000 SMG Composite Stock, Team Deluxe Innervator (30-day)
58 Regional Assassin 306950 95000 SR Composite Stock, Team Endorphin Pump (30-day)
59 National Assassin 317,600 100,000 LMG Composite Stock, Team Deluxe Mag Loader (30-day)
60 International Assassin 354,700 120,000 Emerald RPD, LMG High-Capacity Drum Extra Daily Mission
61 Head Hunter 395,650 150,000 Steel Bipod, Grav-Field (Lvl. 2)
62 Death Collector 406,900 150,000 HG Chrome Barrel, Ammo Drop (Lvl. 2)
63 Chainsaw Consultant 418,150 150,000 SG Chrome Barrel, Force Field (Lvl. 2)
64 Stake Holder 429,550 150,000 SR Chrome Barrel, Damage Buff (Lvl. 2)
65 Corporate Raider 441,100 150,000 Bowie Knife Card Art, Drone Case (×10)
66 Chief Munitions Officer 482,800 200,000 SMG Chrome Barrel, Shock Wave (Lvl. 1)
67 Chief Containment Officer 494,650 200,000 AR Chrome Barrel, Gatling Gundrone Mk.III Kit
68 Chief Incursion Officer 506,650 200,000 LMG Chrome Barrel, Thunderdrone Mk.III Kit
69 Chief Dismemberment Officer 518,650 200,000 Titanium Bipod, Lazerdrone Mk.III Kit
70 Chief Termination Officer 530,800 200,000 Officer Material (F), Officer Material (M)
71 Chief Tactical Officer - 230,000 HG Carbon Barrel, Gundrone Overdrive (Lvl. 2)
72 Executive Munitions Officer - 230,000 Drone Case (×25), Thunderstrike (Lvl. 2)
73 Executive Dispatch Officer - 230,000 SR Carbon Barrel, Lazerdrone Taser (Lvl. 2)
74 Executive Incursion Officer - 230,000 Key Card (×5), Dragonstorm (Lvl. 2)
75 Executive Tactical Officer - 230,000 Emerald MP7A1, VIP Access (30 Days)
76 Executive Execution Officer - 250,000 SG Carbon Barrel, Plasma Core (×100)
77 VP of Wetwork - 250,000 LMG Carbon Barrel, Silver Bullet (×10)
78 VP of Fatal Risk - 250,000 SMG Carbon Barrel, Gold Bullet (×10)
79 VP of Liquidations - 250,000 AR Carbon Barrel, Platinum Bullet (×10)
80 VP of Assassinations - 250,000 Beholder Mk.III, Judgement (Lvl. 1)

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