Get ready to strap on a mechanical exo-suit and start blowing stuff up—mechs have been added to ZMR! If you haven’t done so already, go through the in-game mech training mission. It will teach you just about everything you need to know about piloting ZMR mechs.
To access the mech training mission, select PvP after you log in and scroll down to the blue mech PvP lobbies. Access the mech training mission via the button above your locker.
If you haven’t completed mech training or just need a refresher on the controls, here are the basics:
Move : Use [W][A][S][D] to move forward or backward, and strafe left or right. Use the mouse to turn and aim.
Fire Weapons : Press the left mouse button to fire the weapon on your left arm strut. Press the right mouse button to fire the weapon on your right arm strut. You can fire both weapons simultaneously, which is useful when using automatic weapons like the default .50-caliber machine cannons.
Thrusters : Press [Shift] with [W] or [S] to use your thrusters to jet forward or backward quickly. Press [Shift] with [A] or [D] to thrust-strafe. You maintain your horizontal position when thrusting, even when in the air. Thrusting consumes energy, and you will stop thrusting (and possibly fall) when your energy runs out. Energy replenishes in between thruster use.
Jump : Press and hold [Space Bar] to use your thrusters to jump and hover. You can also use the [W][A][S][D] keys while hovering to move around in the air. Hovering consumes thruster energy. You will fall when your energy runs out. Energy replenishes in between thruster use.
Enter/Exit : Press [E] when standing next to a mech to enter it. Press [E] while in a mech to exit.
Repair : You can repair damage to your mech by exiting and holding [E] while standing next to the damaged mech.
Mech Inventory Window
You will find available mechs and their associated weaponry in the mech inventory screen. Here you can change your mech loadouts to customize the mechs you take into battle. We have listed the major areas of the mech locker screen below to help you navigate. You can also switch back to your soldier locker by clicking the top tab on the left edge of the window.
Mech Class Tabs : The three tabs across the top switch between light, medium, and heavy mech inventories.
Model : This slot shows the current mech model equipped for the selected class. This is the mech you will take into battle when you press [F5] (light), [F6] (medium), or [F7] (heavy) at the mech PvP loading screen (when entering a battle or while waiting to respawn mid-battle).
Left Arm/Right Arm : Click these slots to view or change the weapons equipped on that mech. You fire the left arm weapon by pressing the left mouse button and the right arm weapon by pressing the right mouse button.
CPU : Click this slot to attach or change the CPU upgrade equipped on that mech.
Engine : Click this slot to attach or change the engine upgrade equipped on that mech.
Servo : Click this slot to attach or change the servo upgrade equipped on that mech.
MRank : This number displays the mech rank you have attained on that class of mech (light, medium, or heavy). Some mechs, weapons, and devices require higher mech ranks to use.
Rating : Every mech, mech weapon, and mech upgrade has a rating listed in the tooltip (indicating their quality or functional benefit). This number displays the total rating for the currently equipped mech, accounts for any equipped weapons or upgrade, and indicates the overall relative strength of that mech.
MEXP : This bar displays how much mech EXP you need to reach your next mech rank in this class. The number to the right of the bar specifies your current MEXP and the total needed to reach the next rank. You earn MEXP separately for each mech class (light, medium, and heavy) by participating in Team Mech Matches.
Remove Button : Click this button to remove all weapons and devices from the currently equipped mech.
Web Chart : This chart displays the five main mech stats (armor, damage, max energy, energy recharge rate, and movement) of the currently equipped mech, and graphically depicts that mech’s strengths and weakness. When you add equipment, the numbers and the graph will change to reflect any impact that equipment has on the mech’s stats.
Light Mechs : Light mechs are built for speed. Light mechs move faster, have more thruster energy, and recharge energy faster than medium or heavy mechs. Their drawback: they have the least amount of armor of any class. Light mechs have access to melee blades and shotguns.
Medium Mechs : Medium mechs are built to be versatile. They have decent numbers in all basic mech stats. They are slower than light mechs, but have more armor. They are faster than heavy mechs, but have lower armor. Medium mechs have access to direct-fire rockets and homing missiles.
Heavy Mechs : Heavy mechs are your basic tank vehicle. They move slowly and have small energy reserves that don’t recharge very quickly, but they have the most armor of any mech class. Heavy mechs have access to energy shields and Gatling cannons.
All mechs come equipped with a .50-caliber machine cannon on each arm. You cannot remove these, but you can replace them with other weapons. Every mech class has access to two class-specific weapon types and two universal weapon types that you can purchase and equip on various mechs. You can even equip the same weapon on both arms as long as you purchase two and they are not unique.
Most mech weapons pull ammo from a magazine, just like your regular weapons. If your magazine runs out, your mech will reload automatically. You can also press [R] to reload manually, which will reload both weapons. Reloading takes a few seconds and ends automatically. You do not need to press [R] again.
Some weapons, like the AD-19 Avenger and the Z-243 Vulcan Cannon, have no magazines to reload, but will overheat if you fire them continuously. When your weapon gets too hot, it will stop firing until it cools down again, so it’s a good idea to fire these weapons in controlled bursts.
Universal Mech Weapons : All mechs have access to automatic assault rifles (such as the ZPC-1 Pulse Cannon) and sniper rifles (such as the AD-4 Particle Rifle), which pilots can purchase to customize their mechs for specific types of combat.
Light Mech Weapons : Light mechs have access to melee blades (such as the Gladius CQB) and shotguns (such as the Outlaw Scatter Cannon), making them excellent at close-quarters combat. Thrust into range, take your shot, and strafe out of danger.
Medium Mech Weapons : Medium mechs have access to dumb-fire rocket launchers (such as the Z-209 Thunderbolt) and guided missile launchers (such as the AD-23 Sidewinder), making them excellent at long-distance battles and suppressing enemy movement from high vantage points.
Heavy Mech Weapons : Heavy mechs have access to energy shields (such as the Spartan Plasma Shield) and Gatling cannons (such as the Z-243 Vulcan Cannon), allowing them to withstand heavy enemy fire and open up with a massive barrage of bullets.
Mech upgrades alter one or more mech stats when equipped. Some upgrades will provide a plus to one stat at the expense of a penalty in another. Each mech has four upgrade slots: CPU, engine, servo, and extra. CPU and engine are both unlocked by default. The servo slot is unlocked upon reaching mech rank 15. The extra slot is not currently used in ZMR.
By mixing and matching device bonuses in the three available slots, you can boost a single stat to make up for a mech’s weaknesses or use one device’s stat bonuses to make up for another device’s stat penalties.
CPU Devices : These alter the way your mech prioritizes systems to provide various bonuses. For example, the supercharger prioritizes the weapon systems to increase damage.
Engine Devices : Engine upgrades attach to your mech’s engine to alter how it performs in combat. For example, the overdrive coil increases a mech’s speed.
Servo Devices : Servo upgrades attach to or replace the servo mechanisms in your mech’s joints to alter how they perform in combat. For example, the speed actuator is a friction-reducing actuator that improves leg movement, thus increasing movement rate.